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PRIMACY Journal of English Education and Literacy https://ejournal.unis.ac.id/index.php/Primacy <p><strong>PRIMACY&nbsp;</strong>Journal of English Education and Literacy is a brand-new journal published in Indonesia by English Language Education Department, Faculty of Teacher Training and Education, Syekh-Yusuf Islamic University (PBI FKIP UNIS). This peer-reviewed journal is published twice a year: June and December. The scopes of the journal include English Language Teaching and Learning (ELT), English for Specific Purposes (ESP), English Language Literacy, English Literature, and other related scopes.</p> <p>&nbsp;</p> English Language Education Department, Faculty of Teacher Training and Education, Syekh-Yusuf Islamic University (PBI FKIP UNIS) en-US PRIMACY Journal of English Education and Literacy 2986-4631 The Analysis of Writing Mistakes in Compare -and- Contrast Essays among Cambodian EFL Learners https://ejournal.unis.ac.id/index.php/Primacy/article/view/7219 <p style="font-weight: 400;">This research explores typical errors Cambodian EFL learners make at the B2 or Intermediate level while writing a compare-and-contrast essay. It closely investigates three important aspects: spelling mistakes, subject-verb agreement and essay structure requirements. Fifteen essays were collected under timed conditions and qualitatively analyzed for recurring patterns that may also provide some indication of possible error causes. The results show that spelling errors are normally phonetic induced or overgeneralization of certain spelling rules in English, whereas errors in verb tenses normally relate to irregularities or wrong conjugation. Concerning the essay structure, most of the students do not master how to do logical thinking arrangements, efficient paragraph transition, and clear thesis statements. These findings highlight very specific problems that Cambodian EFL students experience in essay writing for academic purposes and, therefore, provide useful recommendations for language instructors who would like to include such issues in lesson plans and improve EFL learners writing skills.</p> Marylin Cheath Early Nhem Soknang Por Copyright (c) 2025 PRIMACY Journal of English Education and Literacy 2025-07-10 2025-07-10 4 1 1 19 10.33592/primacy.v4i1.7219 BAAMBOOZLE: A CREATION OF AN EDUCATIONAL GAMIFICATION FOR ENGLISH LANGUAGE LEARNERS https://ejournal.unis.ac.id/index.php/Primacy/article/view/7095 <p>This research simulates the creation of Baamboozle as an educational gamification for English language learners. This research is descriptive qualitative research. The analysis shows that&nbsp; Baamboozle emerges as a user-friendly platform facilitating interactive quiz game creation and play, enhancing learning engagement and enjoyment. Its intuitive design and simple registration process grant easy access to a diverse array of educational resources and games. Key features like My Library, Games, Blog, and Search Games equip users with comprehensive tools for organizing, discovering, and accessing tailored quiz games. Baamboozle's clean interface and vibrant graphics foster an inviting atmosphere conducive to interactive learning experiences. Users can leverage its game creation features, such as visual elements and privacy options, to customize learning materials according to their preferences. Moreover, Baamboozle fosters collaboration and discussion among users, enriching the learning journey. Following the provided steps, users can effortlessly generate personalized quiz games to supplement English language learning. Baamboozle proves invaluable for enhancing English language education through engaging educational game creation. Its user-friendly interface empowers teachers to design games aligned with curriculum objectives and student interests, fostering creativity and content integration. Utilizing features like timers and leaderboards adds competition and motivation to the learning process. Support and training ensure effective Baamboozle utilization, maximizing its potential to enhance students' English proficiency. Prioritizing creativity, content integration, student engagement, regular evaluation, feature utilization, collaboration, and ongoing support and training can optimize Baamboozle's role in English language education.</p> Tira Nur Fitria Copyright (c) 2025 PRIMACY Journal of English Education and Literacy 2025-07-10 2025-07-10 4 1 20 43 10.33592/primacy.v4i1.7095 ANALYZING THE USE OF PAST TENSE IN RECOUNT TEXTS WRITTEN BY GRADE NINE STUDENTS https://ejournal.unis.ac.id/index.php/Primacy/article/view/5465 <p>The goal of this research was to know the use of simple past in and the problems faced by students’ in making writing recount text at SMP Yaspita Serpong Utara. The research method used in this study is qualitative research. The population of this research was students IX 1 at Smp Yaspita Serpong <strong>Utara.</strong> The sample consisted of 35 students taken from this class. The data were collect by writing task and multiple choice. The researcher classifies the structure based on Paldrige theory focusing on the thematic Progression of writing recount text, including Past Continuous, Past Perfect, and Simple Past Tense. The most common type of tenses made by students is Past Perfect Tense with 17 students or 45% of total students. This tense type is dominated by tenses because the student can understand the structure clearly than other tenses. The second tense is Past Continuous Tense with 12 or 35% of total students. The last tense was the third and last tense made by students, with a total of 7 or 20% of the total students. The lowest tense rate is the Simple Past Tense. The data shows that many ninth grade students of SMP Yaspita Serpong Utara had more variety in writing recount texts.</p> <p> </p> Umi ma'lamah Irmala Sukendra Syifa Fadhilah Hamid Copyright (c) 2025 PRIMACY Journal of English Education and Literacy 2025-07-10 2025-07-10 4 1 53 64 10.33592/primacy.v4i1.5465 LEVERAGING SPEEDY ENGLISH GRAMMAR GAME IN TEACHING WRITING FOR SENIOR HIGH SCHOOL STUDENTS https://ejournal.unis.ac.id/index.php/Primacy/article/view/7483 <p>Studies on the use of mobile applications-based educational games for English learning media for teaching and learning writing skills had found positive results in improving students' writing ability and learner engagement. This research aims to examine the effect of using English Grammar Application named Speedy English Grammar Game as a learning media on students’ writing recount text at the tenth grade students of SMK Lab Business School Tangerang year 2021/2022. This was a quantitative research method using quasi experimental research of non-equivalent control group design. The samples were 28 students in the experimental class and 28 students in the control class were selected purposively. The data were collected by using pre-test and post-test also the questionnaire as the supporting data. In accordance to the data analysis, there was a significant difference between the mean score of the experimental class taught by using Speedy English Grammar Game and the control class taught by using the conventional teaching method. Hence, the result showed that the use of Speedy English Grammar Game imparts a significant effect on students’ writing ability in recount text rather compared to the conventional teaching.</p> <p>Keywords: Conventional teaching; Writing Recount Ability; Speedy English Grammar Game</p> Nirna Nirmala Ratna Eli Sutanti Lastry Forsia Copyright (c) 2025 PRIMACY Journal of English Education and Literacy 2025-06-30 2025-06-30 4 1 65 77 10.33592/primacy.v4i1.7483